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 Post subject: ET source code update
PostPosted: Wed Jun 22, 2011 11:08 am 
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Master
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I stopped following the projects using ET's source code since little progress was being made but that has changed now.

Currently, there are two major projects, OpenTerritory and ETXreal:

http://www.openterritory.co.uk/
http://www.moddb.com/mods/etxreal

As far as I can tell, goal of both of these projects is to enhance the look of ET and recreate the assets so they can be released as stand-alone games.


Here are screens captured in a test run of ETXreal:

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Shots include rim lighting, bloom, HDR and dynamic lights. The effects seem exaggerated but keep in mind that only default ET's assets are used and they're not optimized for next-gen.

I tried running both TC:E and CQB, I get a black to brown gradient blocking the entire screen with TC:E, but when using r_showtris 1, the geometry is there. I couldn't get CQB to run the sample map, sv_pure and sv_official errors.


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 Post subject:
PostPosted: Wed Jun 22, 2011 11:51 am 
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Groove Six Studios
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I am following the development, too. And I am really looking forward to a next gen ET engine. As soon, or, maybe better, given that ETxreal will be really usable and stable on all platforms/hardware, it would make a very good basis for standalone at one point.


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 Post subject:
PostPosted: Wed Jun 22, 2011 4:51 pm 
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So this would make my crappy maps look even better?

Cool....


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 Post subject:
PostPosted: Wed Jun 22, 2011 6:45 pm 
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And run better.


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 Post subject:
PostPosted: Wed Jun 22, 2011 8:40 pm 
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Pwnzer
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coroner should make his game standalone and call it..: TRUE COMBAT:
Image
same old logo without the subtitles like ELITE or CQB,
that is one of my wishes...

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 Post subject:
PostPosted: Wed Jun 22, 2011 9:22 pm 
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Master
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xreal/ET-xreal is pretty neat stuff, i loved how good performance was with tweaked graphics on Xreal (game project)

Also like the new soft shadows.

Cool though they came to moddb, now tracking/following becomes so much easier. I didnt even know how far he/they had gone.

Uh-oh
Quote:
it would make a very good basis for standalone at
one point


I have a feeling i have to choose my new videocard carefully, not gonna update in next 3 years 8)
OpenGl 3.3 hmm hmm :?

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 Post subject:
PostPosted: Thu Jun 23, 2011 5:55 am 
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I think it would be neet if there were two Team Terminator projects rolled and respectively revivied on ETXreal or what ever forks develop with the ET source:

The current CQB project headed in what ever direction it's currently going -- and a 'Legacy True Combat' project that perhaps could be picked up by Acrid_, and/or Race and others...

These are all talented results oriented Developers that have created a mountain of code and assets that shaped how a lot of people think about FPS Realism shooters -- and there's huge volume of high quality Level Design work that has all but disappeared.

It would be hice to see original work restored in a 'stand alone' state with 'vintage' assets as a 'runs on anything even grandma's PC' for both posterity, and O:TC Fans that miss the unique flavor of CTF that Original True Combat made popular.

Just wishfull thinking I knowl; I heard Acrid_ choked on an apple, fell down some stairs and died when a mail box fell on his head, and Race joined a nudist hippie commune...

:?


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 Post subject:
PostPosted: Thu Jun 23, 2011 3:15 pm 
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Pwnzer
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so does this mean that its easier to change the player model?

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