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 Post subject: [MAP] obj_mout RC6
PostPosted: Thu Oct 15, 2009 2:42 pm 
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Marksman
Marksman

Joined: Thu Oct 15, 2009 12:18 pm
Posts: 17
Location: -_-
Image

Mirror1
NEED MIRRORS Please PM.
RENAME TO: .pk3
MD5: c51d779185e16fcb652325202f8f1113

MAP NAME: obj_mout

AUTHOR: De@thByBl@st

STATUS: Release Candidate Six

PLAYERS: 1-64

"There are 64 player spawn points (CTF) and 32 Spectator spawn points (DM)".

GAMETYPES SUPPORTED: obj bc robj

BOT SUPPORT: Yes

KNOWN ISSUES:

Bots do not take objectives in obj or robj.

FEATURES:

Bot support.
Checkpoint objectives, with take and hold game play.
Correct texture scaling and material usage (sounds and particles).
Custom decals and textures.
Intermission camera.
Realistic scale.

FIXES:

Resolves script error with objective game type introduced in RC5.

CLAN LOGO SUPPORT:

textures/mout/decal/clan_logo.tga is reserved for clan usage,
though it is not required it can be replaced with your own 128px X 128px TARGA
(.tga). This will put your clans logo in a prominent location at the exact
center of the map.

PLEASE do not replace my other decals, give me the same respect I have given you
by providing you with this option, THANKS.

SPECIAL THANKS TO:

The United States Army for providing the MOUT Mckenna training facility at Fort
Benning, Georgia. Hooah!

ID Software for their wonderful game engines.

Splash Damage for Wolfenstein Enemy Territory.

Team Terminator and Grove Six Studios for TrueCombat:Elite.

The FORCE clan for being the first to have this map on their servers rotation.

The following clans for running this map on their servers rotation:

.iG
[SeF]
[UNITED]

)v(aD*Joedirt, [tce]JERK and sschock for reporting several bugs, you guys have
been a big help, thanks.

The following for helping me along, answering my questions and providing content
, as well as showing an interest in this project:

baltar
bruce45
clamboni
Coronor
Diane
DrunkyDuck
eagle
eclipse*8*Ball
highfighter
ignoblo
Kilroy
LadyDeath
Linkerhode
Liquid
)v(aD*Joedirt
Matt518
Mehrang
merlin1991
Prowokator
Revenant
Rosso
The5thHorsmen
Toc NSA
unicornkill
[UNITED]kraut
VinnyG

eclipse*8*Ball for providing many resources to the community, including a
great map download location. Visit the site:

http://www.eclipse-esports.de

Siren for expressing an interest in this map when it seemed like it was
forgotten, because it was.

Everyone that maps for and plays True Combat: Elite, everyone that visits
http://www.truecombatelite.com/ and those that post on the forums there,
let's keep this project alive and kicking.

Anyone else that I may have forgotten, Send me a PM and let me know.

Enjoy


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 Post subject:
PostPosted: Thu Oct 15, 2009 9:55 pm 
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Master
Master
User avatar

Joined: Wed Aug 19, 2009 12:36 am
Posts: 433
Location: tri(p) city
i belive we have tested it some time ago and we had trouble settig it to do nextmap after the timelimit hit

_________________
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PunkBuster HELPDESK
main_admin @ sHoTZoNe.cz-CZECH BC / PirateBayTCE 0.49b>BC<Main


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 Post subject:
PostPosted: Fri Oct 16, 2009 12:04 am 
Offline
Marksman
Marksman

Joined: Thu Oct 15, 2009 12:18 pm
Posts: 17
Location: -_-
$0m@7or wrote:
i belive we have tested it some time ago and we had trouble settig it to do nextmap after the timelimit hit


The latest version is RC6, previous release candidates are no longer valid, please report any bugs you find with this version after verifying the MD5Sum provided.


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 Post subject: Re: [MAP] obj_mout RC6
PostPosted: Sat Dec 14, 2013 11:28 pm 
Offline
Marksman
Marksman

Joined: Thu Oct 15, 2009 12:18 pm
Posts: 17
Location: -_-
Anyone still running this map or still have it, or want to have it?

Yes, I'm still alive. :twisted:


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