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| obj_garden, obj_jackalsnest and obj_jackalsnest_re FINAL http://www.truecombat.net/forums/viewtopic.php?f=8&t=2043 |
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| Author: | KrazyDancerRambo [ Sat Feb 13, 2010 5:40 pm ] |
| Post subject: | obj_garden, obj_jackalsnest and obj_jackalsnest_re FINAL |
Ive finished all my maps. None of them are under name of beta. Final versions can be found in TCE 3rd Party Map Depot and this site below: http://www.vtvstudio.net/truecombatelite/mapstorage.php ( yes i have made other changes too besides changing the names to v1 ) EDIT: Jackal'sNest and Jackal'sNest RE had a bug which allowed people to gain unwanted advantage in a certain area. This should be now fixed in version 2. EDIT 2: I realized that I have been blocking Internet Explorer users on my mapstorage page which was not intended. Sorry |
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| Author: | simons [ Sat Feb 13, 2010 8:01 pm ] |
| Post subject: | |
Good news Rambo! |
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| Author: | KrazyDancerRambo [ Sat Feb 13, 2010 8:14 pm ] |
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simons wrote: Good news Rambo!
Unfortunately garden is most untouched of those. ( It is a total mess I have never had dramatic fps drops on it so I'm not sure is it better now when it comes to that. |
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| Author: | simons [ Sat Feb 13, 2010 8:37 pm ] |
| Post subject: | |
Well, we have played Garden (beta 2) on AK-47.PL BC server, there was sensible fps drop when there was more than 20 players - mostly in front of Spec Ops spawn place. But I know that it's hard to deal with hint+skip optimization, when map have so many opened area. We'll check it soon |
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| Author: | KrazyDancerRambo [ Sat Feb 13, 2010 8:50 pm ] |
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simons wrote: Well, we have played Garden (beta 2) on AK-47.PL BC server, there was sensible fps drop when there was more than 20 players - mostly in front of Spec Ops spawn place. But I know that it's hard to deal with hint+skip optimization, when map have so many opened area. We'll check it soon
Don't bother. |
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| Author: | simons [ Sat Feb 13, 2010 9:00 pm ] |
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KrazyDancerRambo wrote: Don't bother.
No way - I'd love to play it on the full server |
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| Author: | KrazyDancerRambo [ Sat Feb 13, 2010 9:05 pm ] |
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simons wrote: KrazyDancerRambo wrote: Don't bother. No way - I'd love to play it on the full server Well go ahead then but don't be disappointed if there is not much improvement with the fps. Any map lags a little when there is many players in a small area and they all are firing guns and throwing nades. |
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| Author: | ED SOLO [ Sat Feb 13, 2010 9:26 pm ] |
| Post subject: | |
Its great to see the map depot been used by great mappers Your maps will be seen on the Community server over the next few weeks thanks |
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| Author: | gonzo|Uncle Bionic [ Sun Feb 14, 2010 4:49 pm ] |
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garden is one of my favorite maps of all time, the FPS drop isn't problem. |
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| Author: | merlin1991 [ Mon Feb 15, 2010 2:18 pm ] |
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gonzo|Uncle Bionic wrote: garden is one of my favorite maps of all time, the FPS drop isn't problem.
10-4 but a small changelog of whst you changed on the map(s) would be nice |
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| Author: | ED SOLO [ Wed Feb 17, 2010 1:48 am ] |
| Post subject: | |
Hi Rambo We played nest daytime version. 1st impressions are looks awsome but is way too big for a tce map, lots of rooms leading nowhere. And you got make the crane climbable even if its to just the middle height, coz having a landmark like that is just a tease Great mapping Skilz |
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| Author: | KrazyDancerRambo [ Wed Feb 17, 2010 5:19 pm ] |
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ED SOLO wrote: Hi Rambo
We played nest daytime version. 1st impressions are looks awsome but is way too big for a tce map, lots of rooms leading nowhere. And you got make the crane climbable even if its to just the middle height, coz having a landmark like that is just a tease Great mapping Skilz Cmon it takes only 35 seconds to rush opponent's spawn. That warehouse near the crane is for ROBJ ( which no1 ever plays ) It is completely useless in other game types. Making the crane climbable would not save the map Well it would not be too big if we had always 18 players on each side. Unfortunately such thing is almost impossible in TCE. I should have considered that when I started working on that map 3 years ago. |
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