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 Post subject: Ed Brown Special Forces with Light Rail
PostPosted: Mon Aug 02, 2010 12:27 am 
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Started working on it like 2 days ago. Model is almost complete, just need to tidy up the Frame, it's currently in full quads and killing the poly count. Threw some temp materials on it to better represent the actual colors of the gun. References can be found here: Ken Lunde - Ed Brown Special Forces with Light Rail Pictures

UPDATE:
Thinned slide lock lever, added mag release ;) As you can see, the inside of the slide is modeled. Next thing Im making is the clip, and this gun is not going into the game without custom animations. When gun is empty, on reload, when the clip is inserted into the gun I want to see the bullet cocking as you will see the inside with the clip.

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Last edited by ElShotte on Mon Aug 02, 2010 4:04 pm, edited 1 time in total.

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PostPosted: Mon Aug 02, 2010 2:30 am 
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Very nice, I think its just missing the mag release and the flare out from the slide safety could be a bit thinner, no?

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PostPosted: Mon Aug 02, 2010 3:04 am 
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Haha yeah I forgot the mag release, and that's like the easiest part to model, it's just a cylinder.

Quote:
flare out from the slide safety could be a bit thinner, no?


What do you mean? Maybe a very little little bit, but not much, youre talking about the release lever, the part that sticks out right?

But yeah, thanks.


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PostPosted: Mon Aug 02, 2010 3:06 am 
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Looks awesome, shot :)

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PostPosted: Mon Aug 02, 2010 3:09 am 
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ElShotte wrote:
What do you mean? Maybe a very little little bit, but not much, youre talking about the release lever, the part that sticks out right?

Ya, I dunno why I called it slide safety (I forgot what it was called) but ya that's the piece I'm talking about. It may just be the angle that makes it look thicker than it really is.

I'll be awaiting the texture, as that's where I suck royally, and I'd like to see what you come up with.

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PostPosted: Mon Aug 02, 2010 8:34 am 
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nice model, let's see how it ends ingame

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PostPosted: Mon Aug 02, 2010 1:16 pm 
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Yeah, it's not the perspective of the renders, I looked at the refs and the model and it does seem a bit thick. Thanks for pointing that out.

As far as the texture work, Im pretty good at that too ;)

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PostPosted: Mon Aug 02, 2010 1:23 pm 
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 Post subject:
PostPosted: Mon Aug 02, 2010 4:04 pm 
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Updated initial post.


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PostPosted: Sun Oct 17, 2010 10:40 am 
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i want it nao :o !!!!

any thing happening ? or is this thread already forgotten?

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