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 Post subject: obj_favela Feedback
PostPosted: Mon Aug 01, 2011 5:01 pm 
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Marksman
Marksman

Joined: Fri Mar 04, 2011 9:53 pm
Posts: 12
Location: Rio de Janeiro
Please post your feedback about the new brand brazilian map!

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 Post subject:
PostPosted: Fri Aug 05, 2011 4:11 am 
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Master
Master
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Joined: Wed Apr 13, 2005 10:28 pm
Posts: 280
Location: USA, California
Hello my friend.

The map is very interesting. I like the idea that your map is on angled street. However there are many many places to hide. May be a temptation for campers if you know what I mean. The map is small enough to bring action quickly but may be too small for the amount of buildings. In other words it looks really cluttered for it's size.

I would suggest making the map a little bigger and spreading the building out more.

Hope that helps.

Stealth


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PostPosted: Sat Aug 06, 2011 1:53 am 
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Marksman
Marksman

Joined: Wed Mar 30, 2011 7:30 am
Posts: 3
Location: Pakistan
good input stealth.. but if it wasnt cluttered it wouldnt be a favela


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 Post subject:
PostPosted: Sun Aug 07, 2011 10:57 pm 
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Expert
Expert

Joined: Sun Apr 11, 2010 12:48 pm
Posts: 168
Location: Brazil
First, thanks for your opinions, they are very important to improve the map. Next, well, Makz is correct, the map is cluttered because a favela is a cluttered terrain, with close streets and shacks barely-finished. Truly is a hard terrain for rush and dominate. However, next version will contemplate some of your sugestions, Stealth, because Vitor seems that agreed with you in some points. Moreover, let me introduce the author of the map, Vitor, our designer. He did a great job with this map, and he is working in other maps that will be placed in our server in future.
Well, we need help to make some new weapons work properly, Stealth and Makz, if you have know-how to improve this or know someone that could help us, reply with a personal message to me. Thank you again.


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