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 Post subject: New map is coming - OBJ_TM_BOAT_B1
PostPosted: Sat Oct 02, 2010 5:55 pm 
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Sharp Shooter
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Celebrating coming CQB , time to prepare little new stuff after 2 years break.

I think about big cargo ship map , many containers ...
First simple blockout preview:
ImageImage

Any idea for objective - Or leave only BodyCount ?

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 Post subject:
PostPosted: Sat Oct 02, 2010 9:43 pm 
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http://www.truecombatelite.com/forums/v ... php?t=1919

http://www.stealthzone.net/index.php?op ... 2&Itemid=8 (paused?)

... :roll:

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Last edited by SnaKeS3K on Sat Oct 02, 2010 9:47 pm, edited 1 time in total.

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 Post subject:
PostPosted: Sat Oct 02, 2010 9:46 pm 
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Snake... don't try to one up the guy! He wants to make his own version of a "ship" map

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[00:29] [MASSA]Scarsraider: we keep TCE alive with our BC
[00:30] [MASSA]Scarsraider: we just got posts on our forums saying people want to play MASSA
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[00:31] [MASSA]Scarsraider: and u know it
[00:35] [MASSA]Scarsraider: probably every TCE player has at one point played on our BC


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 Post subject:
PostPosted: Sun Oct 03, 2010 5:31 pm 
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Sharp Shooter
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Hmmm.

1. I downloaded OBJ_tanker - but there are too many rooms , ladders ... easy to loose oneself inside.

2. Stealthzone Cargo Ship seems interesting but it's done / link to download ?
http://www.stealthzone.net/index.php?option=com_content&view=article&id=2&Itemid=8

Purpose of my map concept is make only surface deck fight for quick bodycount fest :twisted:

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 Post subject:
PostPosted: Sun Oct 03, 2010 6:08 pm 
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varsovie wrote:
Hmmm.

1. I downloaded OBJ_tanker - but there are too many rooms , ladders ... easy to loose oneself inside.

2. Stealthzone Cargo Ship seems interesting but it's done / link to download ?
http://www.stealthzone.net/index.php?option=com_content&view=article&id=2&Itemid=8

Purpose of my map concept is make only surface deck fight for quick bodycount fest :twisted:


Dude please make bot waypoints for it :D

It would be nice ^^ something else to play with (offline, i have shitloads of online problems :P )

If you dont know how search forums and check tutorial how to waypoint em. If your map is simple it wont take too much.

:wink:

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 Post subject:
PostPosted: Tue Oct 05, 2010 1:35 am 
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From time to time I check this section to see the new maps coming out and make new mapping buddies. I wish you the best of luck on your project. Hopefully more 3rd Party content will get played. If not, there's always bots.

I'm done with the first phase of my map, which was primarily brushes. There is no download link. At least to my knowledge there isn't LOL.

Now I'm working on lighting, details, models, entities, & and a whole butt load of other stuff for the map. It should be done soon.

If anyone would like to help out in the model department, the community & I would be most grateful. :D


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 Post subject:
PostPosted: Tue Oct 05, 2010 9:52 pm 
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PM sent.


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 Post subject:
PostPosted: Wed Oct 06, 2010 5:13 am 
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hum hum i think i should try mapping too. Like making one 4x4 map and enlarging it as my skills get better :D

"model department" you say :P ?

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 Post subject:
PostPosted: Wed Oct 06, 2010 6:35 am 
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I originally started out making Models and Prefabs for maps. Then made the transition to mapping.

I can model, but with all the other stuff that is involved with mapping, it would take twice the time. Thus the reason I'm asking for help.

If you can help that would be great RedRum.

I'm sorry varsovie for hijacking the thread, that was not my intention.

Stealth


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 Post subject:
PostPosted: Wed Oct 06, 2010 7:31 am 
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im not any way extremely "talented" but i could try to make some models :o

Im currently trying to remake my old red dot scope for tc1.2 and making few guns like glock 18c, benelli m3 and mp5 (glock is only gun for tc1.2. Others are for other games)

I cant texture them then. Also i have problems with format. I could try to find milkshape (pretty common format ?) format plugin for wings 3d (what im using).

Back to topic: anything going on :P ?

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 Post subject:
PostPosted: Wed Oct 06, 2010 12:28 pm 
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I can probably help out with a few models.

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 Post subject:
PostPosted: Sat Oct 16, 2010 10:27 pm 
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Hey Alpha, I've sent you a couple of PM's just to let you know.


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 Post subject:
PostPosted: Sun Oct 17, 2010 9:22 pm 
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Sharp Shooter
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Stealth wrote:
... I'm sorry varsovie for hijacking the thread, that was not my intention. ... Stealth...

No problem. Looking on Your map preview:
http://www.stealthzone.net/index.php?option=com_content&view=article&id=2&Itemid=8
You will do this map port much better than I can do.

With my "boat" I tried to fill some gap, but now I see You are the right man in right place :)

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 Post subject:
PostPosted: Sun Oct 17, 2010 10:09 pm 
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varsovie wrote:
Stealth wrote:
... I'm sorry varsovie for hijacking the thread, that was not my intention. ... Stealth...

No problem. Looking on Your map preview:
http://www.stealthzone.net/index.php?option=com_content&view=article&id=2&Itemid=8
You will do this map port much better than I can do.

With my "boat" I tried to fill some gap, but now I see You are the right man in right place :)


Hey Varsovie,

I'm just another mapper here trying to help out. I would like your input on where the fire cover should be and stuff though. Maybe we can talk some more on xfire. "stealthzone" is my user. Let me know if you want to help.


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